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The campaign takes 47 across the United States to protect her and find out just why she's so important to so many people. Once he succeeds he becomes responsible for small girl, who appears to have some terrible people after her. The story picks up with 47 being sent to kill Diana, his former handler at The Agency who has gone rogue. Series protagonist Agent 47 returns, but this isn't the same bald and cold agent that you've come to know, this time he has a personal agenda. Remember when Hollywood tried to make a Hitman movie? Remember how bad it sucked? Apparently so does Square Enix as they're seemingly trying to make up for it by delivering Hitman: Absolution, the latest game in the long running stealth series that's easily the most cinematic and polished game in franchise history - but at what cost? With linear levels, an overload of quicktime events and pacing blunders Absolution often feels like a game attempting to be Agent 47.That's not to say that there's not enjoyment to be had here - it just often feels cheap. It's a game with its moments, and when they hit they're fantastic, but the limited linear campaign feels like a poor excuse for the gameplay that Hitman fans have known and loved for so long. The campaign features the series' first ever narrative you'll care about, but it's short and there's not much reason to go back. Parts feel like the franchise we've known, but they can be quite hard to find in between the linear gameplay and quick time events.
#Hitman absolution review pc giant bomb movie
The game is filled with remarkable set-pieces and movie quality moments, but it also definitely has its fair share of faults, like awkward looking faces and items that randomly don't appear when they're supposed to.Ībsolution is a lot like its source material, it seems like it's snuck up on the past Hitman games, stolen its clothes and is walking around as if it fits in.